Complete Guide to Custom Vrchat Chatboxes: Speech-to-Text, Settings, and Faq
Q1: Can I get banned for using a custom OSC chatbox in VRChat?
A1: No. OSC is an officially supported platform protocol designed by the development team. Because external tools send regular UDP packets over designated ports rather than modifying game executable files or injecting code, using them does not violate the Terms of Service.
Q2: How much latency should I expect with real-time speech-to-text?
A2: When running local transcription models like Whisper Base on modern graphic cards, latency hovers around 400, 800 milliseconds. Cloud-based speech APIs typically process strings in 250, 500 milliseconds, depending entirely on your internet connection speed.
Q3: Why does my text overlay suddenly disappear after sending?
A3: The game automatically clears chat bubbles after roughly 9 seconds to prevent screen clutter across public instances. You can configure your third-party software to periodically resend text strings, but sending updates too frequently triggers a platform rate limit of roughly one message per second.
Q4: Do other players have to install anything to see my magic chat box?
A4: No. Incoming OSC messages generate the standard native chat bubble rendered directly by the game engine. Every player in your instance will see your floating text box automatically unless they have manually muted or hidden text chat in their personal safety settings.