Why Date Everything Fans Are Obsessed with Dorian: Ben Starr’s Wildest Role Yet
Progressing through Dorian's route requires careful navigation of the game's branching interaction system. The title splits outcomes into three distinct relationship milestones: Lovers, Friends, and Hate. Securing the romantic ending is far from guaranteed, as Dorian reacts defensively to overly aggressive conversational choices.
His conversation trees test whether players recognize his emotional defenses. Rushing past his boundaries causes him to lock up, literally and figuratively, shutting down conversational paths for multiple in-game days. Conversely, demonstrating quiet empathy during late-night porch conversations reveals his underlying terror of being walked through without being truly seen.
| Character & Object | Voice Actor | Archetype & Narrative Tone | Difficulty Rating |
|---|---|---|---|
| Dorian (Front Door) | Ben Starr | Melodramatic protector; brooding, guarded romantic | Hard (Sensitive boundary checks) |
| Fridge (Refrigerator) | Ray Chase | Cold exterior hiding a warm, nurturing caretaker | Medium (Snack-based gift cycles) |
| Timothy (Timetable) | Robbie Daymond | Hyper-organized, anxious neurotic needing grounding | Easy (Linear schedule events) |
| Lux (Chandelier) | Laura Bailey | Aloof high-society socialite craving genuine intimacy | Hard (High social charm threshold) |
Reaching Dorian's "Hate" outcome yields some of the game's funniest writing. Rather than throwing tantrums, Dorian responds to rude player behavior with chilly, aristocratic dismissiveness, refusing to turn his handle or swing open until apologies are tendered. The "Friends" ending, meanwhile, provides an affectionate platonic dynamic where Dorian accepts his role as the player's steadfast boundary keeper without romantic entanglements.