Vv Ultimatum Combat Mechanic Adjustments: Timeline of Recent Patches and Status Fixes
The underlying combat status mechanics operate on an active event loop. Any outgoing attack, parry event, or incoming damage event places your character into the flagged state. In earlier builds, the client UI often fell out of sync with the server, displaying a cleared combat icon while the backend server still considered the encounter active.
The revised system runs a server-authoritative 15-second countdown timer. That clock resets to zero every time your hitbox detects incoming damage or you swing a weapon that connects with an opponent's hurtbox. Chip damage, projectile grazing, and status procs like bleed or scorch continuously refresh the timer. You cannot passively wait out the tag if you are trailing damage-over-time effects across the terrain.
To exit combat, you must execute a strict sequence of conditions. First, you must break direct line of sight with hostile combatants. Second, you must open a minimum gap of 45 studs from the nearest aggroed entity. Once those spatial conditions are satisfied, the 15-second VV Ultimatum combat tag timer counts down uninterrupted.