R6 vs R15 in Catalog Avatar Creator: Real Differences, Limits, and How to Switch
Switching your avatar between skeletal systems does not require leaving the experience or adjusting your global account settings on the Roblox website. The experience contains a dedicated toolset inside its left-hand control dock.
First, load into Catalog Avatar Creator. Look at the vertical navigation bar running down the left side of your screen and click on the Body icon (represented by an anatomical torso outline). This opens the primary bodily modification palette.
Second, locate the Scale & Rig sub-panel within the Body menu. At the top of this panel sits a dedicated Avatar Rig Toggle displaying two choices: "R6" and "R15". Click R15. Your avatar will immediately rebuild its mesh in real time, shifting from six rigid blocks into a fifteen-segment articulated frame.
Once you make the switch, Catalog Avatar Creator unlocks its complete array of custom scaling sliders. These controls let you adjust several key dimensions:
- Roblox avatar body scale (Height & Width): Dictates the vertical stature and horizontal frame of the torso and limbs, ranging from miniature compact builds to elongated figures.
- Roblox body depth and width: Determines overall bulk, keeping thick armor bundles or slender streetwear proportionate.
- Head Scale: Fine-tunes accessory clipping by altering the circumference of dynamic heads and classic meshes.
- Proportions Settings: Shifts the ratio between classic blocky geometry and human-like anatomical proportions. Setting this to 0% retains classic block shapes, while sliding toward 100% applies Rthro proportions.
| Feature & Capability | Legacy R6 Rig | Modern R15 Rig |
|---|---|---|
| Skeletal Parts & Joints | 6 rigid body parts; 5 simple motor joints | 15 articulated mesh segments; 14 skeletal joints |
| Layered Clothing Support | None (flattens into 2D texture or refuses to load) | Full dynamic deformation via 3D wrap cages |
| Body Scaling Adjustments | Fixed dimensions; sliders disabled | Full control over height, width, depth, and proportions |
| Animation Pack Compatibility | Restricted to basic legacy run, jump, and idle cycles | Full support for all official and UGC animation packs |
| Hitbox Consistency | Standardized, static box collisions | Dynamic, scale-dependent bounding calculations |