Is Kcd2 Arm Damage Bugged? Debunking Permanent Injury and Repair Glitches
Beyond flesh and bone, a hidden culprit drives hundreds of forum complaints: broken protection. In Kingdom Come: Deliverance 2, armor is not an abstract defensive number. It is a protective shell composed of padded gambesons, chainmail chausses, and steel plate vambraces.
When Henry's vambraces absorb repeated strikes, their structural value erodes. If armor drops to zero durability, its damage mitigation drops to absolute zero. Even if Henry drinks a Lazarus Potion and completely heals his arm, taking a single strike from an ordinary peasant armed with a cudgel will instantly re-break the limb.
To players who ignore inventory maintenance, this loop feels like a permanent injury bug. Henry leaves town healed, trades two blows with a road bandit, and immediately suffers a crippled arm again.
Fixing this dynamic requires keeping an armorer's or blacksmith repair kit in Henry's saddlebags at all times. Repairing plate armor before it falls below 50% durability saves immense coin compared to paying town armorers, while ensuring Henry's forearms remain shielded against recurring fractures.