Grow a Garden Cooking Kit Mechanics: Ingredient Rules and System Secrets
The game sorts every harvestable plant into distinct culinary categories: Root, Leaf, Fruit, Herb, and Grain. When recipes call for an item, the underlying code frequently checks for the ingredient category rather than a specific crop ID. This flexible design lets farmers swap identical-tier crops without ruining the output.
A standard vegetable stew, for instance, requires two distinct Root vegetables and one Herb. Submitting a potato and a carrot fulfills the condition just as effectively as combining two radishes with wild leek. Substituting out-of-tier items disrupts the culinary balance, dropping output quality to generic charred remains.
Seasoning items act as culinary catalysts. Adding sugar cane extracts, pressed oils, or wild garlic elevates common dishes into artisan grades. These catalysts do not alter the dish's fundamental identity; they scale its restorative properties and market valuation.