Exact Map Locations and Visual Order for the Nine Luminaries Lamp in Where Winds Meet
Following the gameplay adjustments introduced in Update 1.2 on January 12, 2026, the interaction hitboxes and brazier activation windows were tightened. The table below outlines the exact environmental placements, traversal requirements, and activation benchmarks for all nine positions.
| Brazier Position & Luminary | Structural Elevation & Location | Traversal Technique Required | Targeting Window (Seconds) |
|---|---|---|---|
| 1. Solar Lamp (Taiyang) | Courtyard Dais (Ground Level) | Standard Ground Sprint | 0, 15 |
| 2. Lunar Lamp (Taiyin) | North Balcony Railing (Level 2) | Double Jump / Ranged Bow Fire | 15, 35 |
| 3. Mars Lamp (Yinghuo) | South-Southeast Roof Gable | Vertical Qinggong Wall Run | 35, 60 |
| 4. Mercury Lamp (Chenxing) | East Courtyard Basin Edge | Aerial Glide to Basin Landing | 60, 80 |
| 5. Jupiter Lamp (Suixing) | Northeast Sentry Outpost | Grapple Point / Air Dash | 80, 105 |
| 6. Venus Lamp (Taibai) | Northwest Garden Gate Arch | Cross-Rooftop Glide | 105, 130 |
| 7. Saturn Lamp (Zhenxing) | West Courtyard Upper Parapet | Wall Dodge & Ledge Climb | 130, 150 |
| 8. Rahu Lamp (Luohou) | Southwest Sunk Sump Wall | Controlled Drop / Wall Slide | 150, 165 |
| 9. Ketu Lamp (Jidu) | Central Vault Grate (Underfloor) | Crouch Crawl via Water Conduit | 165, 180 |
Tags:
where winds meet nine luminaries lamp